Design Challenge Day 13: Pizza Logo in Illustrator

Pizza Logo in Photoshop

I stumbled across today's tutorial by accident; I opened Illustrator and happened to notice two tutorials at the bottom of the workspace before I created a new document. Curious, I clicked on Show All and suddenly, an adorable pizza logo was staring me in the face.

Adobe's sample pizza logo ๐Ÿ•

Adobe's sample pizza logo ๐Ÿ•

Anyone who knows me knows that I cannot resist pizza. Friday night is pizza night at our house, which means Saturday is leftover pizza day, and I would happily add more pizza to my diet. (In fact, before I started dating my now-husband, I regularly had two to three pizza boxes in my fridge at any one time. I basically subsisted on pizza, beer, and Diet Coke.) I even bought a Matt Groening book just for this particular comic panel:

Life Is Hell, August 1997 - Matt Groening

Life Is Hell, August 1997 - Matt Groening

This Adobe tutorial and I were MEANT TO BE.

The Process

Here's where I'm going to blow your mind: I didn't even start by looking at the tutorial. I looked at that pizza and I thought, "I can make that!" I opened up Illustrator and started creating shapes. It actually turned out pretty well!

My first attempt at replicating the above logo, sans tutorial.

My first attempt at replicating the above logo, sans tutorial.

I was frustrated by the dripping cheese, as well as the fact that my mushrooms didn't look as close to those in the original logo as I would have liked. I decided it was time to review the tutorial.

The Process

The first thing I noticed was that while I started out with a square that I transformed to create my pizza shape, the tutorial used a polygon that was then edited in live mode to reduce it to three sides. Very cool!

I also found that the reason my mushrooms didn't look like the originals is that while I used the Shape Builder tool, the tutorials recommended the Curvature Tool - meaning this was closer to a freehand mushroom. It took a few tries, but the next version looked better than my first attempt.

Finally, the dripping cheese: I had correctly used the Shape Builder tool on three rectangles and then used the Direct Selection tool to round the drips. My issue was rounding the interior section between the two drips. For some reason, I wasn't able to do it - and then in the tutorial, that part was skipped! I finally figured out that I could do it with the Direct Selection tool.

The Presentation

Instead of using just video, this tutorial uses a combination of text and short videos to illustrate the different steps to create the final logo. There are sample files to use for practice as well. I really liked this method! I was able to read what I'd be doing and then focus on just one step without getting behind and having to pause. Obviously, it helped that I'd done most of the project before even viewing the tutorial, but I still think this is an ideal format.

Takeaways

First of all, I was really excited that I knew how to accomplish so much of this without viewing the tutorial first. Nice work, self! I enjoyed working with the Curvature Tool, which I've been nervous about in the past. It did take me several tries to get the mushrooms to look more like the ones in the original logo, but I think I got the hang of it and just need more practice.

Also, I was surprised and pleased to find that I could do quite a bit of this without looking at the tutorial; I think I probably could have figured it all out eventually. The only thing I would change about my version is I would have increased the stroke on the various objects - so I'm pretty happy overall with the results.